Help, My Model Is a Mess of Spikes! Fixing a Common Subdivision Surface Problem You’ve just added a Subdivision Surface modifier to your model, expecting it to become smooth and high-quality. Instead, it explodes into a chaotic mess of spikes and mangled geometry. Vertices are pulled in bizarre directions, and the object is completely unrecognizable.…
Modifier Order Matters: How to Correctly Stack Modifiers for Perfect Results You’re building a model and start adding modifiers to get the shape you want. You add a Bevel to get crisp edges, then a Subdivision Surface modifier to make everything smooth. But instead of a clean, refined object, you get a distorted, pinched mess.…