Fixing Invisible Holes: How to Find and Merge Duplicate Vertices Your model looks solid, but it’s behaving strangely. The Subdivision Surface modifier creates weird tears and pinching, smooth shading has unexpected creases, and you might even have faces that you can’t seem to select properly. You’ve checked for flipped normals, but that’s not the problem.…
My Smooth Shading Looks Weird: The Magic of “Auto Smooth” You’ve finished modeling an object that has both curved and flat surfaces. To get rid of the blocky, faceted look, you right-click and select “Shade Smooth.” But instead of a clean result, you get strange, dark shading artifacts across your flat surfaces, and your sharp…