Modifier Order Matters: How to Correctly Stack Modifiers for Perfect Results You’re building a model and start adding modifiers to get the shape you want. You add a Bevel to get crisp edges, then a Subdivision Surface modifier to make everything smooth. But instead of a clean, refined object, you get a distorted, pinched mess.…
My Smooth Shading Looks Weird: The Magic of “Auto Smooth” You’ve finished modeling an object that has both curved and flat surfaces. To get rid of the blocky, faceted look, you right-click and select “Shade Smooth.” But instead of a clean result, you get strange, dark shading artifacts across your flat surfaces, and your sharp…