A Question of Scale: Why Your Model is Tiny When Exported Youโve meticulously crafted a model for 3D printing or a game engine. In Blender, it looks perfect. But when you export the file and open it in your slicer or game editor, itโs either microscopic or absurdly gigantic. A 2-centimeter object might show up…
Help, My Model Is a Mess of Spikes! Fixing a Common Subdivision Surface Problem Youโve just added a Subdivision Surface modifier to your model, expecting it to become smooth and high-quality. Instead, it explodes into a chaotic mess of spikes and mangled geometry. Vertices are pulled in bizarre directions, and the object is completely unrecognizable.…
My Render Is Completely Black! Youโve arranged your scene, the lighting looks perfect in the viewport, and youโre ready to see your final image. You press F12, the render window pops up, the progress bar completes… and you’re left staring at a completely black screen. Itโs a frustrating moment that makes you think youโve encountered…
Modifier Order Matters: How to Correctly Stack Modifiers for Perfect Results Youโre building a model and start adding modifiers to get the shape you want. You add a Bevel to get crisp edges, then a Subdivision Surface modifier to make everything smooth. But instead of a clean, refined object, you get a distorted, pinched mess.…
My Object’s Pivot Point is Lost! How to Easily Re-Center the Origin If you’re trying to figure out how to re-center an object’s origin in Blender, you’ve likely run into this frustrating problem: you select your object, press ‘R’ to rotate, and it swings wildly around a point somewhere off in space. You try to…
Why Is My Whole Model Moving? A Quick Fix for Proportional Editing Youโre in Edit Mode, ready to make a small, precise adjustment. You select a single vertex, press G to move it, and suddenly a huge chunk of your modelโor even the whole thingโwarps and moves along with it. Itโs a common moment of…
Fixing Invisible Holes: How to Find and Merge Duplicate Vertices Your model looks solid, but it’s behaving strangely. The Subdivision Surface modifier creates weird tears and pinching, smooth shading has unexpected creases, and you might even have faces that you can’t seem to select properly. You’ve checked for flipped normals, but that’s not the problem.…
Why Your Blender Model Looks Wrong: A 2-Minute Guide to Fixing Flipped Normals Youโre working on a model in Blender, and everything seems fine. Then, you notice something strangeโparts of your object are covered in dark, ugly shadows, or they react bizarrely to light. Modifiers might not work as expected, and the shading just looks…