Category: Blender 911


  • A Question of Scale: Why Your Model is Tiny When Exported Youโ€™ve meticulously crafted a model for 3D printing or a game engine. In Blender, it looks perfect. But when you export the file and open it in your slicer or game editor, itโ€™s either microscopic or absurdly gigantic. A 2-centimeter object might show up…

  • Help, My Model Is a Mess of Spikes! Fixing a Common Subdivision Surface Problem Youโ€™ve just added a Subdivision Surface modifier to your model, expecting it to become smooth and high-quality. Instead, it explodes into a chaotic mess of spikes and mangled geometry. Vertices are pulled in bizarre directions, and the object is completely unrecognizable.…

  • My Render Is Completely Black! Youโ€™ve arranged your scene, the lighting looks perfect in the viewport, and youโ€™re ready to see your final image. You press F12, the render window pops up, the progress bar completes… and you’re left staring at a completely black screen. Itโ€™s a frustrating moment that makes you think youโ€™ve encountered…

  • Modifier Order Matters: How to Correctly Stack Modifiers for Perfect Results Youโ€™re building a model and start adding modifiers to get the shape you want. You add a Bevel to get crisp edges, then a Subdivision Surface modifier to make everything smooth. But instead of a clean, refined object, you get a distorted, pinched mess.…

  • Why Is My Object Missing from the Final Render? A 60-Second Check Youโ€™ve spent hours setting up the perfect scene. Everything is positioned, lit, and looks exactly right in your 3D viewport. You press F12 to render your masterpiece, and your heart sinksโ€”a key object is completely gone. The space where it should be is…

  • My Object’s Pivot Point is Lost! How to Easily Re-Center the Origin If you’re trying to figure out how to re-center an object’s origin in Blender, you’ve likely run into this frustrating problem: you select your object, press ‘R’ to rotate, and it swings wildly around a point somewhere off in space. You try to…

  • Blender’s Vanishing Act: Fixing Objects That Disappear When You Zoom Itโ€™s a disorienting experience that happens to every new Blender user. You zoom in to work on a fine detail, and your model starts getting sliced away by an invisible plane. Or, you zoom out to get a full view of your large scene, and…

  • Why Is My Whole Model Moving? A Quick Fix for Proportional Editing Youโ€™re in Edit Mode, ready to make a small, precise adjustment. You select a single vertex, press G to move it, and suddenly a huge chunk of your modelโ€”or even the whole thingโ€”warps and moves along with it. Itโ€™s a common moment of…

  • Fixing Invisible Holes: How to Find and Merge Duplicate Vertices Your model looks solid, but it’s behaving strangely. The Subdivision Surface modifier creates weird tears and pinching, smooth shading has unexpected creases, and you might even have faces that you can’t seem to select properly. You’ve checked for flipped normals, but that’s not the problem.…

  • Why Your Blender Model Looks Wrong: A 2-Minute Guide to Fixing Flipped Normals Youโ€™re working on a model in Blender, and everything seems fine. Then, you notice something strangeโ€”parts of your object are covered in dark, ugly shadows, or they react bizarrely to light. Modifiers might not work as expected, and the shading just looks…