The Art of Braxton Wise

The Art of Braxton Wise

  • Blog
    • Blender 911
  • Blender Export Scale

    August 16, 2025
    Blender 911

    A Question of Scale: Why Your Model is Tiny When Exported You’ve meticulously crafted a model for 3D printing or a game engine. In Blender, it looks perfect. But when you export the file and open it in your slicer or game editor, it’s either microscopic or absurdly gigantic. A 2-centimeter object might show up…

  • How to Fix Spikes from a Subdivision Surface Modifier in Blender

    August 16, 2025
    Blender 911

    Help, My Model Is a Mess of Spikes! Fixing a Common Subdivision Surface Problem You’ve just added a Subdivision Surface modifier to your model, expecting it to become smooth and high-quality. Instead, it explodes into a chaotic mess of spikes and mangled geometry. Vertices are pulled in bizarre directions, and the object is completely unrecognizable.…

  • Blender Render is Black? Two Common Reasons

    August 16, 2025
    Blender 911

    My Render Is Completely Black! You’ve arranged your scene, the lighting looks perfect in the viewport, and you’re ready to see your final image. You press F12, the render window pops up, the progress bar completes… and you’re left staring at a completely black screen. It’s a frustrating moment that makes you think you’ve encountered…

  • Blender Modifier Order

    August 16, 2025
    Blender 911

    Modifier Order Matters: How to Correctly Stack Modifiers for Perfect Results You’re building a model and start adding modifiers to get the shape you want. You add a Bevel to get crisp edges, then a Subdivision Surface modifier to make everything smooth. But instead of a clean, refined object, you get a distorted, pinched mess.…

  • Object Visibility in the Viewport

    August 13, 2025
    Blender 911

    Why Is My Object Missing from the Final Render? A 60-Second Check You’ve spent hours setting up the perfect scene. Everything is positioned, lit, and looks exactly right in your 3D viewport. You press F12 to render your masterpiece, and your heart sinks—a key object is completely gone. The space where it should be is…

  • Re-Center the Object Origin in Blender

    August 13, 2025
    Blender 911

    My Object’s Pivot Point is Lost! How to Easily Re-Center the Origin If you’re trying to figure out how to re-center an object’s origin in Blender, you’ve likely run into this frustrating problem: you select your object, press ‘R’ to rotate, and it swings wildly around a point somewhere off in space. You try to…

  • Blender Object Disappears When Zooming (Viewport Clipping)

    August 13, 2025
    Blender 911

    Blender’s Vanishing Act: Fixing Objects That Disappear When You Zoom It’s a disorienting experience that happens to every new Blender user. You zoom in to work on a fine detail, and your model starts getting sliced away by an invisible plane. Or, you zoom out to get a full view of your large scene, and…

  • Why is Your Blender Model Moving? (Proportional Editing)

    August 12, 2025
    Blender 911

    Why Is My Whole Model Moving? A Quick Fix for Proportional Editing You’re in Edit Mode, ready to make a small, precise adjustment. You select a single vertex, press G to move it, and suddenly a huge chunk of your model—or even the whole thing—warps and moves along with it. It’s a common moment of…

  • Merge Duplicate Vertices

    August 12, 2025
    Blender 911

    Fixing Invisible Holes: How to Find and Merge Duplicate Vertices Your model looks solid, but it’s behaving strangely. The Subdivision Surface modifier creates weird tears and pinching, smooth shading has unexpected creases, and you might even have faces that you can’t seem to select properly. You’ve checked for flipped normals, but that’s not the problem.…

  • Blender Flipped Normals

    August 12, 2025
    Blender 911

    Why Your Blender Model Looks Wrong: A 2-Minute Guide to Fixing Flipped Normals You’re working on a model in Blender, and everything seems fine. Then, you notice something strange—parts of your object are covered in dark, ugly shadows, or they react bizarrely to light. Modifiers might not work as expected, and the shading just looks…

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The Art of Braxton Wise

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